LYRAN COMMONWEALTH
ARCTURAN GUARDS
House Steiner's workhorse regiments, the Lyran Regulars form the backbone of the LCAF. Although many units would be burdened by the heavy and slow machines the Commonwealth favors, the Lyran Regulars use prudent planning and good terrain to hold the advantage.
Factory: Medium, Heavy, Assault
Reserve: Heavy, Assault
Support: Aerospace Fighter, Heavy Infantry, Light Infantry (w/APC), VTOL
Bonus:
Attacking: Arcturan Guards may Assault Drop any Heavy- or Assault-class BattleMechs with a skill sum of 7 or better.
Defending: Arcturan Guards may force their opponent to set deployment to Before Round 2.
DONEGAL GUARDS
House Steiner's tendency toward heavier units was well-established during the Age of War, but this was not always the rule. During the Star League, advanced technologies allowed these behemoths to contribute in every branch of the LCAF, even in its mobile forces.
Factory: Light, Medium, Heavy
Reserve: Light, Medium
Support: Aerospace Fighter, Medium Infantry, VTOL
Bonus: +1 to Team Initiative if all (non-Support) units have a Running/Flanking speed of 8 or greater. An additional +1 may be added if the Commander's skill sum is 8 or better. If using the Heavy Support ability, the skill sum must be 7 or better to use the second +1 bonus.
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Heavy Support: Donegal Guards may exchange one or more Support Units for a non-Support Unit with less than 8 Running/Flanking MP.
ROYAL GUARDS
The most well-supplied unit of the LCAF, Royal Guards are given the toughest assignments the high command has to offer. They are highly effective in urban environments and are fanatically loyal to the Archon.
Factory: Heavy, Assault
Reserve: Heavy, Assault
Support: Artillery, Light Infantry (w/APC), Medium Infantry, VTOL
Bonus: If 50% of the player's force (rounded up) consists of Heavy- or Assault-class units, the Royal Guard player may add (1) additional Commander per full Lance. Light class units may not be designated as Commanders.
Infantry Bonus: If deploying Medium Infantry, Royal Guards may deploy an additional platoon per full Lance.
Urban, Town or City: Player receives a +1 Team Initiative bonus.